Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The chill mages specialize in the manipulation of water. As such they can travel over water with good pace. They also learn how to use this to attack their targets with icy blasts but loses the ability to conjure fire.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Backstabber Mage |
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Advances to: | Ice Wizard |
Cost: | 39 |
HP: | 40 |
Movement: | 5 |
XP: | 132 |
Level: | 2 |
Alignment: | chaotic |
ID | VE_Chill Mage |
Abilities: |
short sword blade | 4 - 3 melee | backstab | |
ice blast cold | 10 - 2 ranged | magical backstab |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 20% |
cold | 20% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 30% |
Coastal Reef | 1 | 40% |
Deep Water | 1 | 40% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 1 | 50% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 1 | 40% |
Swamp | 1 | 50% |
Unwalkable | 99 | 40% |
Village | 1 | 60% |